Showing posts with label cry engine. Show all posts
Showing posts with label cry engine. Show all posts

Monday, June 4, 2007

Best. Game. Ever.

This year Take Two Interactive and Irrational Games are producing what looks to be the most awesomest FPS game ever: Bioshock.

It looks like they modeled in aspects of our current cultures obsession with aesthetics and the looming figure of genetic modifications and ran with an idea couched in a glorious first-person shooter.

The character arrives in an underwater city originally designed to be a Utopian home for wealthy and brainy elites. It turns out that genetic modifications eventually turned everyone both chock full o' nuts where their insanity also manifests in bizarre physiological abilities.

Current gameplay was recently released by the development team at Irrational Games, and from what's seen here, it looks absolutely brilliant. It's coming out sometime late this year, according to the publisher.

I'm not discounting Crysis to also blow up the scene for DirectX 10 FPS gaming. Additionally, the Half-Life Episode 2 Orange Box (includes Portal, Epsiode 1/2, and more) is coming out this year as well.

Jeez, Portal looks sweet. And what a cool trailer.

Lord, give the time to play these games, and the patience and wisdom to know when to play hooky from work. Amen.

Monday, May 14, 2007

I don't know if I'll make use of it all, but I want it

AMD will be coming out with a new, completely redesigned multi-core processor , which will compete with Intel's dual multi-core processor model. It's going to be sick I tell you...sick!

AMD lost some of their momentum in the chip market because Intel came out with their design first, but AMD apparently wanted to re-engineer the processor in order to differentiate themselves from Intel's 2-chip model.

Put simply, there are actually 4 distinct cores in the AMD Agena (branded now as "Barcelona" for servers, and "Phenom" for desktops) 10h architecture. Intel's "quad-core" product is actually 2 dual-core processors, which basically exhibit the same performance of their earlier chips.

AMD's are redesigned from the ground up. According to an article on Informationweek.com, each core's clock cycles operate independently in order to maximize instruction processing within each core. Previous AMD and Intel dual-core architecture had each core maxing out for all tasks, which could cause some systems to hang should some intensive calculations be required. From the looks of it, Barcelona and Phenom change all this, as the 10h architecture looks to optimize power usage, which should also help keep the temperature down. I'd imagine these systems are going to run a little hot.
Why do you care? Well if you just use your computer to rip music, burn CDs, send email, and update spreadsheets, probably nothing. You won't need to upgrade anytime soon.

For those that are drooling for DirectX 10 games like Crysis and Bioshock, this news coupled with the upcoming release of the nVidia 8800 Ultra Superclocked PCI-E video card should make your implants shudder and quiver with cybernetic ecstasy. Barcelona is supposed to be available this summer, with Phenom will following shortly after.

Haven't seen the Bioshock footage? Check some out...

IGN has an excellent collection of additional Bioshock media. I recommend the Developer Commentary. It's a bit long, but contains great highlights without spoiling anything.

Sunday, February 18, 2007

Goodbye consoles...I love you, but I'm just not in love with you

I took back my Xbox 360 I recently bought. It called me a jerk and asked me why I had been so persistent in engaging in the relationship only to retract my committment once I had sampled the goods. It wasn't an easy decision. Take back one of the most sickest consoles on the market?! "WHAT?" you ask? I debated long and hard about it, but the decision was made based on several factors:
  1. The Xbox 360 is loud. Real loud;
  2. My TV isn't HD-compliant;
  3. To integrate it into my PC domain I'd have to purchase a different sound system that features an auxiliary input;
  4. Console games are more expensive than those for the PC;
  5. I won't be able to play Crysis on the 360.
For these reasons I took it back and pocketed my rather fat refund. To which computer-related purchase do I allocate that money? Fry's had the Seagate 750GB 3.0MB/s SATA II drive on sale for $329. That's cheap...but I don't have that much porn or mp3s to necessitate that much space. More RAM? I have 2GBs. That's good for now.

Most likely, it'll be an 8800 series graphic card. Homer-like drool is pooling in my lap as I think of this big fat sexy card. Directx10 compliant...Crysis...mmmm...768 MBs of DDR3 onboard RAM...384-bit interface...superclocked core running at 626MHz...memory clock at 2000MHz...128 stream processors...dual DVI outputs...HDTV output. I'm almost scared to invest so many primal emotions in it. Am I setting myself up for a let-down? Shhhh...I'll always love you, baby. Always.
Just what are the system requirements for Crysis? According to *sources*, these are them:

Minimum
CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6200 or ATI X1300 - Shader Model 2.0
RAM: 768MB on Windows XP or 1GB on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP

Recommended
CPU: Dual-core CPU
Graphics: Nvidia 7600 or ATI X1600 Pro (SM 3.0) or DX10 equivalent
RAM: 1.5GB+
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows XP

Friday, January 12, 2007

Crysis: Unbelievable Joy and Happiness Await

I just saw gameplay from the forthcoming Crytech game, Crysis. As you may had read from one of my earlier blogs, this a new fully DirectX 10 compliant game. Without going into too many specifics, this means that the game will look better and play smoother.

If the in-game session of the Suit Demonstration Level recorded (see below) from the CES, hosted this year in Las Vegas, is representative of how games and multimedia content will look in the years to come, then we are going to be entitled to a cornucopia of new time sucking diversions.

The game's use of lighting and shading are astounding. Leaves and sunlight are photorealistic, and it would appear that the long distance screendraw present in Crytech's FarCry is also showcased in Crysis. This means that within the game, visuals are clearly defined up to a mile from the character's perspective. New game play, coined "veni, vidi, vici" (as claimed by the narrator), allows players to change out weaponry components, modify the 'nano muscle suit' the character wears so that one may run faster, generate camouflage patterns, enhance strength, and enhance armor capabilities. In game structures such as corrugated rooftops are fully destructible to add to the realism.

Check out the video, and watch it in all its glory. For the full, higher resolution video, check out the content on ign, which always has the most excellent coverage of all things relevant to the 13-34 male demographic.

An interesting sidenote: as the times change, so do the bad guys. In the 80s it was the Soviets, in the 90s it was Saddam Hussein, and present day it's the North Koreans.


Wednesday, December 27, 2006

Best Good Times Ever in 2006


Since we're closing out the year, I thought I'd acknowledge some events and experiences from 2006.

My son's second Christmas: this year was awesome for him because he was finally able to enjoy the toys much more than the wrapping paper and boxes. Who can forget the intoxicating fun of Mr. Crinkle-Wrinkle and Mr. Corrugated Box Face?

F.E.A.R., Call of Duty 2 (COD2), and Prey: while F.E.A.R. and COD2 came out in 2005, I played them this year on my ultra-sick custom built system with a Thermaltake Tsunami case, an ASUS A8N-SLI mobo, an ANTEC TPII-550 power supply, an AMD Athlon 64 X2 4400+ processor, running XP Pro SP 2, with 2GB PC3200 RAM, a 320GB WD SATA 3.0 HD, a BenQ DW 1655 DVD-RW, and boasting the EVGA 7600GT KO. This machine spits hot fire and was featured in the Arthur C. Clarke short story, "The Nine Billion Names of God." I'm not a blasphemer.

F.E.A.R. incorporates the Max Payne/Matrix bullet-time effect so that everything slows down so you can maximize your carnage and shoot 16 guys in the face and still have time to attach a proximity mine on a wall next to the Robocop looking killbot (check the section on "...wave after wave of my own men...") This game has some of the best graphics for a shooter that I've seen. The gore factor extremely high. Close range shotgun blasts make limbs vaporize in a red mist. Wounds profusely bleed and leave hideous smears on the walls and floors. It also makes cool references to Special Forces Operational Detachment - Delta, which is always close to my heart. The story elements are spooky, and it's obvious that the writers gleaned themes from modern Japanese horror films, read "Ringu/The Ring" and "Ju-on/The Grudge."

COD2 is a World War II shooter that has you play through all of the major campaigns of WWII, first as a Soviet rifleman, then as a U.K. armored infantryman, and lastly as a U.S. Army Ranger who supports efforts to make D-Day a success. The play is gritty, not so much in gore, but in the way that battle is portrayed as it should be: messy, confusing, and inaccurate. The American campaign intro sequence pulls from the landing scene in "Saving Private Ryan", and it's just as tough to watch as you're the proponent of the action and the witness to all the destruction. This game is the largest factor in why I haven't posted in so long.

Prey is a beautiful shooter that uses the DOOM3 engine (think portals) and puts you in the shoes of Tommy, a native American who wants to get off the reservation, and end up getting his wish...and so much more. You never run out of lives, rather if you die you're allowed the opportunity to enter the spirit world to recharge your life and spiritual powers before continuing on in your quest. The gameplay is fluid, the graphics are luxurious, the story compelling, and the enemy smacks of the Borg, always a good villain.

Honestly people, aren't these the best villains ever: Borg and Nazis? You just can't get tired of smoking these jokers. Incidentally, name one of the first video games in which a certain German WWII psychopath was THE main boss character. American versions of the game list him as "Master-D", but he looks like you-know-who. Just for the sake of your well-being, know that his head explodes in a very graphic way at the end of the game. It wouldn't be right if it didn't.

V for Vendetta: the film that's based on a comic that's set in the 80s that nobody (except fanboys) knew about. It also tackled serious political issues and should be used a vehicle to inspire political and philosophical debates if an uncomfortable silence always ensues while visiting the in-laws. Fortunately, I don't have this problem. Alan Moore, a Brit, one of the authors of the comic, remarked that the film didn't go far enough. Being as that it was originally about life in England under a totalitarian government, Moore commented that as an American piece of work and considering the current state of affairs in American politics (I'm looking at you Bush, Rove, Cheney, and Rummy), the film should have used the United States as the setting. Since the film does have a message about truth and justice and acts involved to actualize these ideas, Moore seemed to feel that Americans would've gotten more out of the film had it been set in NY or SF or LA. Of course, then the studio would've been firebombed by the Christian Coalition and Michigan militia driving what....Homeland Security SUVs with Calvin pissing-stickers on the rear window, of course.

Quitting smoking: yes, I had picked up this rather nasty habit. I kicked it this year. Actually I grabbed it by its dirty yellow face, and smashed its tubular head against the concrete until its tobacco brains littered the street in a glorious fan of projectile bleeding, at least as much blood as an imaginary cigarette-person has in his/her body. Needless to say I'm very glad to have changed this habit.

Computer-based games for the blind/visually-impaired: This has been a growing area of interest, and developers are starting to listen. There are tons of articles out there about smaller shops that are putting these games out. Just a few days ago I was listening to a story on NPR, and the developer/innovator being interviewed made an interesting comment when the interviewer asked him about his interaction with larger publisher/developer houses. The developer mentioned that when he approaches big shops, the common response from them to take on software projects like his was that making games for the blind would be bad for their stockholders. Of course, it wasn't phrased like that, but essentially, that's what they meant. Still, it's great to see these games coming out. I should probably brush up on my ear-eye coordination skills else I'll get smoked by someone who hears me lean around a virtual corner and gets the bead on me before I on him.

Muhammad Yunus and Grameen Bank: If these names don't sound familiar, the Nobel Peace Prize should. Mr. Yunus is a Bangladeshi economist who started loaning money out to people who the bank shunned because they were poor and had little or no collateral. He effectively helped reduce poverty from the ground up, and shown the world that there's an alternative means to helping people help themselves. If you get a chance to hear him interviewed on NPR, which I did a few weeks ago, I recommend you spend the 30 minutes listening. It's a great story and helps remind us that there are still good people in the world committed to helping others by helping them help themselves so they don't need to resort to less civilized means. And when I say "less civilized means" I mean they don't want to shoot you or blow your buildings up. That's right - helping people become financially solvent and economically viable can help eliminate the root causes of terrorism. Mr. Yunus said as much during his Nobel prize acceptance speech. A notable quote: "I firmly believe that we can create a poverty free world if we collectively believe in it…The only place you would be able to see poverty is in a poverty museum."

Too bad we're busy diverting/cutting funding for education and social programs in the States. I can see this graph in my head that depicts how incidents of terrorist acts fluctuate as money is diverted from such programs. You know the graph...it looks like an MS Excel bar chart graph that has two columns and if you modify the source data in the "program column" it impacts the metrics in the "terrorist" column because the "terrorist" column is a function of the "program" column. I digress.

My wife's new digital camcorder: Maybe she'll let me take it to work in 2007 and film the man who stands in the middle of the sidewalk on 21st by Broadway and sings off-key songs and smiles at everyone, but who will tell you not to look at him if you do. Finally everyone will believe me when I have irrefutable visual proof and I put it up on YouTube.