Showing posts with label half life 2. Show all posts
Showing posts with label half life 2. Show all posts

Friday, January 25, 2008

Best. End Credits. Song. Ever.

Waaaay better than the Griggs rap (Deep Hard) at the end of Call of Duty 4: Modern Warfare.

Seriously.

Valve released The Orange Box last year to much enthusiasm...ok I was I excited. It was a bundled package of 5 games, one of which was a unique puzzle-shooter called Portal. The timeline looks to run parallel to the Half-Life universe. It takes place at the Aperture Science labs (a smaller competitor to the Black Mesa labs, which was the progenitor setting of the Half-Life series). In fact, later levels allow the player to look in abandoned conference rooms where slideshow presentations are still looping comparing Aperture grants to Black Mesa's. Pretty funny.

The game involves the player using brains to solve non-linear 'puzzles' by using a 'portal gun' which allows the player to manifest the equivalent of a wormhole (or tesseract, for all us Madeleine L'Engle fans) on a certain surface thus allowing the player to move through walls and other applicable surfaces.
The player is apparently held captive in Aperture Science by a bland computer, GLaDOS, who's later revealed to have a much larger (and sinister) role in the game. She's maniacal, twisted, conniving, and funny. If she wasn't trying to kill you, you'd want to hang out more.
"Good news. I figured out what that thing you just incinerated did. It was a morality core they installed after I flooded the enrichment center with a deadly neurotoxin to make me stop flooding the enrichment center with a deadly neurotoxin. So get comfortable, while I warm up the neurotoxin emitters."
I don't want to spoil it, but I will say that you kill your companion cube and the cake is a lie.

The end credits feature a song written by Jonathan Coulton. The song is called 'Still Alive', and is sung by Ellen McLain (check out her interview by IGN), who voices GLaDOS and other Half-Life 'overseer' type characters.

The latter part of the tune made me think of some folks who are 'doing science and still alive'...Benny, Brown, Dysard, and Shags...you know who you are.

Wednesday, October 31, 2007

All good things come to those who wait

Oh sweet holy of holy holies. Bestoweth upon me with great benevolence your glorious powers of exceptional GPU performance.

How did this happen? Who! What? When?

Was I walking around with my head in the sand all this time? How did NVIDIA manage to sneak this new line of graphic cards by me? I've been fixated on the 8800GTS, GTX, Ultra and Black Pearl, but just yesterday I learned that there's another line of the 8800s coming out. It looks like they just launched.

Insert your dork comment aimed in my direction here.

Why is this so cool? Well, NVIDIA first put out the 8600 series to try and capture the market space that didn't want to fork over upwards of $400 for a card, but the 8600s aren't all that spectacular, especially when considering the new games that are coming out, or when considering the bloated needs of the new Vista OS.

The 8800GT line is going to be the sweet spot for gamers who want the DirectX10 capability (and who are brave enough to be running Vista without SP1), who want to be able to run all their games with high settings so as to take advantage of all the texturing, shading, and steady framerate, but don't want to drop 4 bills to make it happen. Games like Crysis, BioShock, and Unreal Tournament 3 are going to devour older cards. Transistors and subpar boards will lay strewn in the wake of these resource hungry beasts, which, if tamed, will grant the player with an unparalleled experience.

It's not surprising to see that practically all vendors are presently sold out of these cards.

BCCHardware has a great review of the 8800GT compared against the 8600GTS, and Tech Report has another one comparing the 8800GT to the big boys, although I haven't yet seen the card priced between $199 and $249, but from the vendors I've seen it's close.

Here comes Santa Claus, here comes Santa Claus...

Monday, June 4, 2007

Best. Game. Ever.

This year Take Two Interactive and Irrational Games are producing what looks to be the most awesomest FPS game ever: Bioshock.

It looks like they modeled in aspects of our current cultures obsession with aesthetics and the looming figure of genetic modifications and ran with an idea couched in a glorious first-person shooter.

The character arrives in an underwater city originally designed to be a Utopian home for wealthy and brainy elites. It turns out that genetic modifications eventually turned everyone both chock full o' nuts where their insanity also manifests in bizarre physiological abilities.

Current gameplay was recently released by the development team at Irrational Games, and from what's seen here, it looks absolutely brilliant. It's coming out sometime late this year, according to the publisher.

I'm not discounting Crysis to also blow up the scene for DirectX 10 FPS gaming. Additionally, the Half-Life Episode 2 Orange Box (includes Portal, Epsiode 1/2, and more) is coming out this year as well.

Jeez, Portal looks sweet. And what a cool trailer.

Lord, give the time to play these games, and the patience and wisdom to know when to play hooky from work. Amen.