The gaming gods have been good to us this year, and have blessed us with titles such as BioShock and the Half-Life 2 Orange Box. Next up will the spiritual successor for FarCry: Crysis, developed by Crytek and published by EA. The recent trailer demonstrates the beautiful in-game graphics, which come at a cost.
The specs to run this game are steep:
Recommended System Requirements
OS - Windows XP / Vista
Processor - Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
Memory - 2.0 GB RAM
GPU - NVIDIA GeForce 8800 GTS/640 or similar
Minimum System Requirements
OS - Windows XP or Windows Vista
Processor - 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
Memory - 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Card -256 MB
Hard Drive - 12GB
Sound Card - DirectX 9.0c compatible
What looks to be one of the cooler features of the game is the Nano Suit. It allows the player to enhance strength (you can knock people 20 feet back with a punch and jump onto rooftops), initiate camouflage, speed (you can run like a gazelle...but you have high tech firearms), and armor (bullets bounce off your suit).
Similar to BioShock, we see how abilities such as this allow the player to dictate strategy and play style using either brute force, stealth, or a symbiosis of the two in order to negotiate obstacles.
I've heard this somewhere else, but soon these games will look so good that we'll be saying the graphics on real life aren't as good as those in the game.
When things happen, they sometimes leave a smear on the windshield of the car of life. I'm here to help investigate what that smear is, and if possible, to take a sample to catalog it for future study. Until we get the results from this analysis, we'll need to postpone final judgment.
Showing posts with label directx. Show all posts
Showing posts with label directx. Show all posts
Wednesday, October 24, 2007
Monday, May 14, 2007
I don't know if I'll make use of it all, but I want it

AMD lost some of their momentum in the chip market because Intel came out with their design first, but AMD apparently wanted to re-engineer the processor in order to differentiate themselves from Intel's 2-chip model.
Put simply, there are actually 4 distinct cores in the AMD Agena (branded now as "Barcelona" for servers, and "Phenom" for desktops) 10h architecture. Intel's "quad-core" product is actually 2 dual-core processors, which basically exhibit the same performance of their earlier chips.
AMD's are redesigned from the ground up. According to an article on Informationweek.com, each core's clock cycles operate independently in order to maximize instruction processing within each core. Previous AMD and Intel dual-core architecture had each core maxing out for all tasks, which could cause some systems to hang should some intensive calculations be required. From the looks of it, Barcelona and Phenom change all this, as the 10h architecture looks to optimize power usage, which should also help keep the temperature down. I'd imagine these systems are going to run a little hot.

Why do you care? Well if you just use your computer to rip music, burn CDs, send email, and update spreadsheets, probably nothing. You won't need to upgrade anytime soon.
For those that are drooling for DirectX 10 games like Crysis and Bioshock, this news coupled with the upcoming release of the nVidia 8800 Ultra Superclocked PCI-E video card should make your implants shudder and quiver with cybernetic ecstasy. Barcelona is supposed to be available this summer, with Phenom will following shortly after.

Haven't seen the Bioshock footage? Check some out...
IGN has an excellent collection of additional Bioshock media. I recommend the Developer Commentary. It's a bit long, but contains great highlights without spoiling anything.
Sunday, February 18, 2007
Goodbye consoles...I love you, but I'm just not in love with you
I took back my Xbox 360 I recently bought. It called me a jerk and asked me why I had been so persistent in engaging in the relationship only to retract my committment once I had sampled the goods. It wasn't an easy decision. Take back one of the most sickest consoles on the market?! "WHAT?" you ask? I debated long and hard about it, but the decision was made based on several factors:
Most likely, it'll be an 8800 series graphic card.
Homer-like drool is pooling in my lap as I think of this big fat sexy card. Directx10 compliant...Crysis...mmmm...768 MBs of DDR3 onboard RAM...384-bit interface...superclocked core running at 626MHz...memory clock at 2000MHz...128 stream processors...dual DVI outputs...HDTV output. I'm almost scared to invest so many primal emotions in it. Am I setting myself up for a let-down? Shhhh...I'll always love you, baby. Always.
Just what are the system requirements for Crysis? According to *sources*, these are them:
Minimum
CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6200 or ATI X1300 - Shader Model 2.0
RAM: 768MB on Windows XP or 1GB on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP
Recommended
CPU: Dual-core CPU
Graphics: Nvidia 7600 or ATI X1600 Pro (SM 3.0) or DX10 equivalent
RAM: 1.5GB+
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows XP
- The Xbox 360 is loud. Real loud;
- My TV isn't HD-compliant;
- To integrate it into my PC domain I'd have to purchase a different sound system that features an auxiliary input;
- Console games are more expensive than those for the PC;
- I won't be able to play Crysis on the 360.
For these reasons I took it back and pocketed my rather fat refund. To which computer-related purchase do I allocate that money? Fry's had the Seagate 750GB 3.0MB/s SATA II drive on sale for $329. That's cheap...but I don't have that much porn or mp3s to necessitate that much space. More RAM? I have 2GBs. That's good for now.
Most likely, it'll be an 8800 series graphic card.


Minimum
CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6200 or ATI X1300 - Shader Model 2.0
RAM: 768MB on Windows XP or 1GB on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP
Recommended
CPU: Dual-core CPU
Graphics: Nvidia 7600 or ATI X1600 Pro (SM 3.0) or DX10 equivalent
RAM: 1.5GB+
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows XP
Labels:
console,
cry engine,
crysis,
directx,
gaming,
technology
Friday, January 12, 2007
Crysis: Unbelievable Joy and Happiness Await
I just saw gameplay from the forthcoming Crytech game, Crysis. As you may had read from one of my earlier blogs, this a new fully DirectX 10 compliant game. Without going into too many specifics, this means that the game will look better and play smoother.
If the in-game session of the Suit Demonstration Level recorded (see below) from the CES, hosted this year in Las Vegas, is representative of how games and multimedia content will look in the years to come, then we are going to be entitled to a cornucopia of new time sucking diversions.
The game's use of lighting and shading are astounding. Leaves and sunlight are photorealistic, and it would appear that the long distance screendraw present in Crytech's FarCry is also showcased in Crysis. This means that within the game, visuals are clearly defined up to a mile from the character's perspective. New game play, coined "veni, vidi, vici" (as claimed by the narrator), allows players to change out weaponry components, modify the 'nano muscle suit' the character wears so that one may run faster, generate camouflage patterns, enhance strength, and enhance armor capabilities. In game structures such as corrugated rooftops are fully destructible to add to the realism.
Check out the video, and watch it in all its glory. For the full, higher resolution video, check out the content on ign, which always has the most excellent coverage of all things relevant to the 13-34 male demographic.
An interesting sidenote: as the times change, so do the bad guys. In the 80s it was the Soviets, in the 90s it was Saddam Hussein, and present day it's the North Koreans.
If the in-game session of the Suit Demonstration Level recorded (see below) from the CES, hosted this year in Las Vegas, is representative of how games and multimedia content will look in the years to come, then we are going to be entitled to a cornucopia of new time sucking diversions.
The game's use of lighting and shading are astounding. Leaves and sunlight are photorealistic, and it would appear that the long distance screendraw present in Crytech's FarCry is also showcased in Crysis. This means that within the game, visuals are clearly defined up to a mile from the character's perspective. New game play, coined "veni, vidi, vici" (as claimed by the narrator), allows players to change out weaponry components, modify the 'nano muscle suit' the character wears so that one may run faster, generate camouflage patterns, enhance strength, and enhance armor capabilities. In game structures such as corrugated rooftops are fully destructible to add to the realism.
Check out the video, and watch it in all its glory. For the full, higher resolution video, check out the content on ign, which always has the most excellent coverage of all things relevant to the 13-34 male demographic.
An interesting sidenote: as the times change, so do the bad guys. In the 80s it was the Soviets, in the 90s it was Saddam Hussein, and present day it's the North Koreans.
Labels:
ces,
cry engine,
directx,
gaming,
video game,
wikipedia
Subscribe to:
Posts (Atom)