Showing posts with label irrational games. Show all posts
Showing posts with label irrational games. Show all posts

Friday, October 17, 2008

WTF? New Bioshock 2 trailer


Bioshock was one of the COOLEST games ever. It redefined 1st-person shooters. I'm still tripping out on the gameplay, graphics, storyline, and replay value. Here's hoping that Irrational Games continues developing quality games for this IP.

Wednesday, December 5, 2007

DLC for BioShock released: 4 new plasmids

Looks like I jumped the gun on that last one, but those plasmids were mentioned in the code...maybe it's for a later release. Ecology plasmids would really add a new dimension to the gameplay.

Only 4 new plasmids have been released, per 2K Games:
  • Sonic Boom (1 & 2): Hurls creatures and objects back with a blast of force.
  • EVE Saver (1 & 2): Enables Plasmids to use less EVE.
  • Vending Expert (1 & 2): Reduces prices in the vending machines.
  • Machine Buster (1 & 2): Increases the amount of damage players deal to cameras, bots and turrets.
Xbox360 users will be prompted to access the content when they load the game and connect to their Live account. PC users will need to download and install a patch. All the info in on the 2K Games site.
Completely semi-related...recently saw Kooza and I'm almost 100% positive that the set and costume designers modeled the under-stage utility-commanding Deep Sea diver looking character after a BioShock Big Daddy.

Monday, December 3, 2007

A great game gets better

Recent news relevant to gamers, specifically BioShock gamers, is the news that certain plasmids will be made available via downloadable content (DLC) for PCs and consoles. This should be interesting to see, as typical DLC involves new gaming levels or game maps, but in this case we see gameplay elements becoming accessible. Given the scope and depth of BioShock, enabling elements like this greatly adds replay value as it redefines the way a player approaches ingame situations.

The details of these plasmids is contained in some of the game code in its current iteration, however, it would appear that 2K (the publisher) didn't release the content for the initial shipping of the game. Folks have done some detective work and uncovered a number of plasmids. Expect to see these made available through the free DLC.

Vending Expert
Sonic Boom
EVE Saver
Machine Bully
Life Drain
Telekenisis 2
Electric Bolt Zero (what the heck is that?)

These appear to be a whole new family of Plasmids called 'Ecology Plasmids'
Name: Mutant Synergy Plasmid (Ecology)
Description: Junkers who are near to you will take less damage.

Name: Drone Neural Dampening Field Plasmid (Ecology)
Description: Drones take longer to sound their alarms when near you.

Name: Pressure Manipulation Plasmid (Ecology)
Description: You can use a Pressure Station even if its timer is currently running.

Name: Drone Attractant Plasmid (Ecology)
Description: Makes Drones want to follow you.

Name: Drone Synergy Plasmid (Ecology)
Description: Drones who are near to you will take less damage.

Name: High-Pressure Armor Plasmid (Ecology)
Description: When local pressure is high, you take less damage.

Name: High-Pressure Conservation Plasmid (Ecology)
Description: When local pressure is high, your Active Plasmids consume less EVE.

Name: High Pressure Entropic Dampening Plasmid (Ecology)
Description: When local pressure is high, your weapons will not degrade.

Name: High-Pressure Plasmid Synergy Plasmid (Ecology)
Description: When local pressure is high, all your other Plasmids are treated as if they had an extra slot.

Name: High-Pressure Security Crate Access Plasmid (Ecology)
Description: You can automatically open security crates in high pressure.

Name: Localized High Pressure Plasmid (Ecology)
Description: Your Weapons and Plasmids are always treated as if they were in high pressure.

Name: Localized Low Pressure Plasmid (Ecology)
Description: Your Weapons and Plasmids are always treated as if they were in low pressure.

Name: Low Pressure Armor Plasmid (Ecology)
Description: When local pressure is low, you take less damage.

Name: Low Pressure Conservation Plasmid (Ecology)
Description: When local pressure is low, your Active Plasmids consume less EVE.

Name: Low Pressure Entropic Dampening Plasmid (Ecology)
Description: When local pressure is low, your weapons will not degrade.

Name: Low Pressure Plasmid Synergy Plasmid (Ecology)
Description: When local pressure is low, all your other Plasmids are treated as if they had an extra slot.

Name: Low Pressure Security Crate Access Plasmid (Ecology)
Description: You can automatically open security crates in low pressure.

Name: Guardian Synergy Plasmid (Ecology)
Description: Guardians near to you will take less damage.


...not that this development overshadows the Vivendi-Activiation merger. I wonder if this will mean that Blizzard will finally get the developers it needs to crank out Diablo 3.

Friday, October 12, 2007

BioShock Complete

I finished it. Just now.

Not the best of endings, but an ending. I'm glad I saved the Little Sisters.

Can I sum the game up in one or four sentences? It's straightforward tale of crafted identity woven into the elaborate tapestry of mankind's struggle for dominance over mankind. You play the protagonist, whose true purpose only becomes evident in the latter chapters of the story. And you get genetic upgrades like telekinesis and the ability to emitt electro-voltaic, fire, and subzero currents from your body in order to assist your struggle. Can you develop Natural Camouflage to allow you to stealth in your strategy: yeah, that's possible.

BioShock's design and 'emergent gameplay' style will no doubt be emulated by others. The replay value alone gives you at least 2-4 playthroughs, as there are different strategies and approaches one can take.

This was by far one of the best games I've ever played, and which spurred my interest in writing a blog entry on IGN's competition to win a copy of the new Orange Box in the Half Life 2 series. BioShock got me thinking about how 'successful' elements evolve from title to title. Check out the blog on IGN and have a think.

Monday, June 4, 2007

Best. Game. Ever.

This year Take Two Interactive and Irrational Games are producing what looks to be the most awesomest FPS game ever: Bioshock.

It looks like they modeled in aspects of our current cultures obsession with aesthetics and the looming figure of genetic modifications and ran with an idea couched in a glorious first-person shooter.

The character arrives in an underwater city originally designed to be a Utopian home for wealthy and brainy elites. It turns out that genetic modifications eventually turned everyone both chock full o' nuts where their insanity also manifests in bizarre physiological abilities.

Current gameplay was recently released by the development team at Irrational Games, and from what's seen here, it looks absolutely brilliant. It's coming out sometime late this year, according to the publisher.

I'm not discounting Crysis to also blow up the scene for DirectX 10 FPS gaming. Additionally, the Half-Life Episode 2 Orange Box (includes Portal, Epsiode 1/2, and more) is coming out this year as well.

Jeez, Portal looks sweet. And what a cool trailer.

Lord, give the time to play these games, and the patience and wisdom to know when to play hooky from work. Amen.