Thursday, September 11, 2008

F.E.A.R. 2: Project Origin

Oh this is going to be glorious. I won't go into the drama surrounding the licensing issues that have been plaguing this game, but it appears the dust has settled, and it's going to be called F.E.A.R. 2: Project Origin.

What was the first F.E.A.R, and what the hell does that acronym mean? First Encounter Assault Response. Think of the X-files directed by John Woo combined with aspects of the Clone Wars, Resident Evil, and the Japanese horror elements present in movies such as The Ring. You play as a nameless badass and terminate the cloned army of some psychic lab child born in DARPA-shrouded secrecy. One of the coolest gameplay mechanics was the use of "reflex time", which was another way of saying "bullet time". Employing this tool shifted the visual spectrum a tad, particle modeling increases, enemies moved slower, but you moved faster, enabling you to bust caps on a platoon sized onslaught of gun-toting automatons.

At the end of the first game there's a huge explosion and you're rescued via helicopter.

There were some lackluster expansion packs that I never played, but this sequel picks up right after the end of the first game, and continues to explore the mysterious little girl, Alma, who's since been freed from the confines described in the first game.

Environments seemed to have been reportedly improved, as the first game suffered from little deviation in terrain and atmosphere. The gore factor has been drastically ramped up, and there are some crazy new weapons.

The title is scheduled to release 2-10-09 in the States. I'm so excited to get my fear on.

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